AI Insights · Timothy · March 2024
Top 5 First Person Games on Android in Central America Q1 2024
Discover the performance trends of the top 5 first person games on Android in Central America for Q1 2024, with insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 first-person shooter games on Android in Central America showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these popular apps, based on data from Sensor Tower.
Call of Duty: Mobile Season 8 had a dynamic quarter with weekly revenue starting at around $151K in early January and fluctuating throughout the period, peaking again at approximately $147K in mid-February before stabilizing around $114K by the end of March. Weekly downloads saw a decline from 122K in the first week to about 80K by late March. Meanwhile, active users remained relatively stable around the 1M mark, with minor fluctuations, ending the quarter at around 969K.
Minecraft saw steady weekly revenue, starting at around $39K and maintaining a similar range throughout the quarter, concluding at approximately $34K. Downloads experienced a notable drop from 32K in early January to about 13K by the end of March. Active users showed a slight decrease from 667K to 624K over the quarter.
Arena Breakout: Realistic FPS experienced varied trends, with weekly revenue peaking at around $27K by late January before settling down to approximately $16K by the end of March. Downloads surged to 81K in mid-February but declined to around 42K by the end of the quarter. Active users saw a significant increase, peaking at 323K in mid-February before ending the quarter at around 282K.
Blood Strike - FPS for all showed impressive growth in downloads, starting at 146K and peaking at 313K in mid-March. Revenue also increased steadily, from $11K in early January to approximately $22K by the end of March. Active users grew significantly, starting at 439K and reaching a peak of 927K by mid-March, before ending the quarter at about 858K.
Arena Breakout Lite displayed steady revenue trends ranging from $6K to $13K throughout the quarter. Downloads showed a significant spike in mid-January at around 34K but declined to approximately 9K by the end of March. Active users saw a gradual increase, ending the quarter at around 90K from the initial 67K.
These performance metrics from Sensor Tower highlight the dynamic nature of the first-person shooter genre on Android in Central America. For more in-depth insights and data, visit Sensor Tower.